All that you need to know about Robo Sumo RoboSumo Competition – Rules &
Guidelines Overview: RoboSumo is a robot combat competition where manually controlled robots compete to push their opponent out of the designated arena while defending themselves. The team with the most points wins. In case of a tie, a special round will determine the winner.
Round Duration: Two halves, each lasting 2 minutes (subject to change).
Starting Positions: Robots start outside the arena.
Objective: Push the opponent's robot out of the ring to score points.
Post-Point Resumption: After scoring, robots return to their starting positions.
Out-of-Bounds: A robot is considered out if more than 50% of its body crosses the arena boundary
Technical Timeout: Each team can claim one technical timeout per round (maximum 2 minutes). Can only be used if the robot is damaged during the match.
Scoring: 1
Point: Awarded when a robot pushes the opponent out of the ring.
Simultaneous Elimination: Both teams receive 1 point if both robots go out together.
Early Game End: If a team reaches a 7-0 lead, the game ends immediately.
Tie: A special sudden-death round determines the winner.
Maximum Length: 350 mm
Maximum Width: 350 mm
Maximum Height: 300 mm
Maximum Weight: 5 kg
Control: Can be wired or wireless. If wired, the cable must be at least 2 meters long.
Battery: Only up to 4S LiPo batteries are allowed. Higher voltage batteries are strictly prohibited.
Arena Size: 3m x 3m
Playable Area: A central 1.5m diameter ring.
Starting Positions: Robots begin outside the ring.
Technical Timeout: Each team gets one technical timeout per round (max 2 minutes). Only allowed if the robot suffers damage during the match.
Timely Arrival: Late teams may be eliminated.
Team Size: Maximum 4 members per team.
Robot Handler: Only one team member controls the robot; others must stay outside the game zone.
Match Format: Knockout format.
Any misconduct may lead to disqualification.
Venue
Army Institute of Technology
Pune, India
Interference: Damaging other robots or the arena results in immediate disqualification.
Final Decision: Judges and organizers have final say on all matters.
Disqualification: Deliberate damage to robots or the arena. Violation of robot specifications or gameplay rules.
Judges' Authority: Judges have final authority over all game matters. Their decisions cannot be contested.
Special Round (Tie-Breaker): If the match ends in a tie, a sudden death round will determine the winner. The exact rules will be announced on the event day.
Conclusion: The team that scores the most points wins the match. If a team reaches a 7-0 lead, they win instantly. The competition will be conducted fairly and competitively, and all final decisions rest with the Organizing Committee