Eligibility: Open to student teams participating in the RoboWars 2.0 combat robotics competition.
Team Size: Each team must have 2–10 members.
Team Registration: Every team must register with a unique team name and nominate one Team Leader as the single point of communication.
ID Requirement: All team members must carry a valid ID proof during the event.
Robot Categories: Two weight categories are available: 8 kg category 15 kg category The maximum robot weight includes the chassis, armour, battery, weapons, electronics, fasteners, pneumatic source/tank, etc., with 5% tolerance. Only the remote controller is excluded from the weight calculation. There is no specified robot dimension restriction unless limited by arena space and safety. Cluster bots are not allowed; multiple robots cannot be used together.
Robot Control: Robots must be controlled using a wireless remote controller, with all power sources onboard. Autonomous functions are permitted only when the controller can override or disable them at any time. A manual Emergency Stop (E Stop) must be available through the remote controller.
Competition Format: The primary format is 1v1 combat. Resurrection and Rumble matches may also be conducted if announced by the organisers.
Match Duration: Each match consists of 3 minutes of active fight time.
Turnaround Time: Teams have 20 minutes to return ready for their next match after leaving post-match staging. Failure may result in a forfeit.
Dates: RoboWars 2.0 is scheduled for 9th and 10th October 2026.
Competition Format: One-on-One Match — 1v1: Two robots compete against each other inside the enclosed arena. Resurrection Match —
Optional: May be conducted if announced by the organisers. Rumble Match —
Optional: Multiple robots (2+ robots simultaneously) may compete if announced by the organisers.
Objective: Build a combat-ready robot capable of defeating opponents through strategy, mobility, and resilience. A team can win by immobilising the opponent or through judges' scoring.
Subject to safety inspection: Magnetic devices Cutters Flippers Saws Lifters Wedges Spinning weapons Spinning hammers Spinning weapons must comply with the specified braking and safety requirements. They must come to a complete stop within 60 seconds after power cut using a self-contained braking system.
Prohibited Weapons: Liquid/projectile-based weapons Inflammable liquids Electrical or other invisible damage weapons RF jammers Entangling weapons such as chains, ropes, or loose fabrics designed to trap opponents Flame-based weapons
Venue
Manipal University Jaipur , Dehmi Kalan , Jaipur , 303007
Jobner, India
Allowed: Wheels Tracks Whole robot rolling Novel non-wheeled drive systems, provided they are safe and controllable Manual jumping/hopping, provided no part of the robot exceeds 6 ft in height at any stage.
Not Allowed: Flying mechanisms Airfoils, helium balloons, ornithopters, etc. Suction cups, glue, sticky treads, diaphragms, or similar mechanisms used to anchor the robot to the arena surface.
Battery & Power Rules: Robots must be electrically powered; IC engines are not allowed. Batteries must be onboard, sealed, and of a safe type.
Maximum voltage: 36V DC between any two points at any time. Battery terminals must be protected against short circuits. Damaged or leaking batteries may lead to disqualification. Battery replacement is not allowed during a match. Teams should carry fully charged spare batteries. A manual disconnect switch and remote emergency stop capability are mandatory. Match Rules &
Victory Conditions: A robot wins when the opponent is immobilised. A robot is considered immobilised if it cannot demonstrate at least 1 inch of linear movement within 10 seconds, subject to the judges' final decision. If a robot is thrown out of the arena, the remaining robot is declared the winner if the arena supports ejection. An unsafe robot may be disqualified and declared the loser. Pinning/lifting is allowed for a maximum of 20 seconds per instance. A robot cannot win by pinning/lifting alone. Failure to release after the referee's instruction may result in disqualification.
Judging & Scoring: If both robots remain mobile at the end of the match, judges determine the winner based on:
Aggression: Deliberate and effective attacks.
Control: Ability to attack weak points, accurate driving, and minimising damage.
Damage: Reduction of the opponent's functionality or defensibility through deliberate actions. The judges' decision is final and binding. Organisers may disqualify a robot from advancing if it is considered unsafe or unsuitable for the next round.
Safety Rules: Every robot must pass a safety inspection covering weight, battery, wiring, weapon safety, and E-stop. Robots may only be activated in the arena/test zone or with organiser approval. All weapons must have safety covers during transportation and in the pit area. No team member may enter the arena once robots have been placed inside. Unsafe behaviour, uninspected modifications, or