Scratch to Hack Organized by the Department of Computer Science and Engineering, Akal University, Talwandi Sabo Get ready to think, build, innovate, and hack! Scratch to Hack is an inter-hackathon designed to bring together students and aspiring innovators to develop creati ve, technology-driven solutions to real-world problem statements. Participants will have the opportunity to collaborate, build a working prototy pe, showcase their technical skills, and present their ideas before a panel of judges.
Hackathon: Scrat ch to
Hack Date: 14–15
September 2026 Venue: Akal University Conference Room
Registration Opens: 26 August 2026
Registration Dead line: 6 September 2026
Team Formation Deadline: 1 Septe mber 2026
Expenses: All travel and personal expenses must be covered by the participants on their own.
Meals & Refreshments: Lunch and refreshments will be provided only on the last day of the event.
Eligibility & Team Formation: Each team must consist of exactly 6 members . All members of a team must belong to the same educational institution . Each participant can be part of only one team . Participants mus t provide valid identification and institutional credentials when required. Every team member must complete the required registration and verification proce ss.
What You'll Do: Teams will work on an official problem statement, theme, or challenge track announced for the Hackathon. Participants are expected to develop their solution during the designated Hackathon period and should be able to explain their projec t's architecture, functionality, implementation, and technology stack . Teams may use legitimate open-source libraries, frameworks , APIs, datasets, development platforms, and AI tools , subject to their applicable licenses and terms of use. Signif icant AI-assisted components may need to be disclosed, and participants must be able to explain the technical components of their solution.
Evaluation: Projects will be evaluated on factors including: Innovation & Creativity Technical Excellence Problem Relevance Impact & Scalability User Experience Functi onality Presentation & Demonstration Teams should be prepared to demonstrate their project and answer questions from the judging panel. The decision of the appointed judging panel will be final, subject to correction of demonstrable administrative or procedural errors.
Project Submission: Teams may be required to submit: Source code/repository Working pr ototype Project description Technical documentation Presentation/pitch deck Demonstration video, where applicable Technology stac k Details of third-party resources used Team/participant information
Code of Conduct: All participants are expected to maintain a professional, respectful, collaborative, and safe environment throughout the event. Harassment, discrimination, hate speech, threats, violence, deliberate disruption, theft, vandalism, unauthorized access, plagiarism, cheating, and other forms of miscon duct are strictly prohibited. Cybersecurity-related activities must only be conducted against systems for which explicit authorization has been grante d. Unauthorized access, malware, ransomware, misuse of credentials, attacks on other participants' projects, or disruption of event infrastructure ar e strictly prohibited. Violation of the rules may result in disqualification, removal from the venue, revocation of prize s, and/or escalation to University authori ties .