Online Quiz Date: 14th November 2026
Duration: 15
Minutes Rules: Only teams are allowed (no lone wolves). Each team will have 2-5 members. Each team has to select a team name. Only one team representative is required to represent their team in the first round but participation of the entire team is encouraged to solve the questions.
Procedure: It is a quick objective-based round conducted on Unstop. Participants will solve a set of questions based on ethical reasoning and decision-making. The top teams based on performance will qualify for the main event. Main Event (On
Campus) Date: 17th November 2026
Time: 11:30 am onwards Round 1 – Obsidian File Crack the riddle. Unlock the case. Earn the chips.
Overview: Teams solve a riddle to discover a password and unlock a business case study PDF. They must then answer business-related questions based on the case study to earn additional chips.
Rules: Teams represent their assigned OTT platforms and work together. Chips are awarded according to the order in which teams solve the riddle. Five case-study questions will be provided. Attempting all questions is not compulsory, and there is no negative marking. Organisers' instructions and time limits must be followed.
Procedure: Solve the riddle to unlock the case study or purchase the answer. Attempt five business-related questions within the given time. Earn 500 chips for every correct answer.
Scoring: Round 1 carries 40 points: 1st position – 35 points 2nd position – 25 points 3rd position – 15 points 4th position – 5 points 5th position – 0 points 5 bonus points for completing the challenge within the time limit. Round 2 – The Content Vault Acquisition and Scouting
Phase Overview: Teams use their chips from Round 1 to scout and acquire intellectual property (IP) assets across five content genres. They must balance spending on clues with securing distribution rights.
Rules: Teams can inspect five available content boxes by purchasing clues. After scouting, teams must submit their purchase declarations. Teams can secure exclusive rights through a High Bet or form alliances through Low Bet splits. Teams are encouraged to spend approximately 70–80% of their chip balance. Each box contains some titles.
Pricing: Clue 1 – Free (Basic Hint) Clue 2 – 100 chips (Moderate Hint) Clue 3 – 300 chips (Advanced Hint) High Bet – 800 chips (All 6 titles) 2-team split – 400 chips (3 titles each) 3-team split – 200 chips (2 titles each) Round 3 – OTT Strategy Round Survive the
Disruption Overview: Teams develop a new OTT business strategy covering target audience, revenue model and subscription pricing. They must also pitch how their platform and content catalogue will survive an unexpected industry challenge.
Venue
Dyal Singh College, New Delhi, Delhi
New Delhi, India
Rules: The round lasts 34 minutes, including preparation, pitching and questioning. Each team picks a chit containing an unexpected twist during preparation. Teams must explain whether their platform is fully, partially or not affected by the twist, with suitable reasoning. Each team delivers a 3-minute pitch followed by 2 minutes of cross-questioning.
Procedure: Define the target audience, revenue model and subscription pricing. Explain the twist and how the platform will handle it. Deliver the 3-minute pitch. Face 2 minutes of questions from opposing teams.
Scoring: Round 3 carries 60 points: Content Suitability – 10 marks Revenue Model – 10 marks Price Modification – 10 marks Twist Adaptability – 15 marks Cross-Questioning – 15 marks
Clause: The decision of the organising committee will be final and binding in all cases